![]() ![]() What was exciting about this project was not just that it was a main title sequence but there was a ton of stuff that went into the body of the film – all these antiheroes had grievances against Harley and they wanted graphics to help tell that story. and they showed us 15 minutes of the movie to give us a bit of the flavour. But she liked it and thought we might be right for this. We did some typography on that but really didn’t do a ton of animation outside of the logos. She had liked some of the work that we’d done, La La Land and a couple other things. MR: Sue Kroll was one of the producers and she called Shine in the middle of June. How did you get started on Birds of Prey? PN: This was my favourite job, I think! Top three career jobs. MR: There’s so many other ones that we’ve had fun with but nothing has been more fun than Birds of Prey. Temple Grandin (2010) main titles, designed by Shine The first title sequence that Penny and I worked on where we really clicked was Temple Grandin, which was in 2010. The working relationship makes the process so much more fun. Because we’ve been working together on so many projects that’s given us a level of creative trust. PN: Yeah! Did we decide how long ago I started freelancing for y’all? I think 14 or 15 years ago? Penny, do you freelance with Shine? Is that how it’s worked for some time now? We do some branding things, like animated logos for movie studios. We’re lucky to have a lot of repeat clients, mostly broadcast and streaming – some are film, some are advertising. We grow when there’s more stuff going on and then we come back down to this size as a constant. At any given time we’ll have myself, four designer-animators, an editor and a production assistant. Michael, your studio, Shine, has been around a long time so it’s a pleasure to finally chat! Tell me a bit about Shine. We chat with Shine about their workflow, the directions that didn’t make it, and how they used Procreate with After Effects and Cinema 4D to create the sequence’s uniquely scrappy look.Ī discussion with Creative Director MICHAEL RILEY of Shine and Lead Animator PENELOPE NEDERLANDER. To create the end sequence, design studio Shine took inspiration from the film’s production design and turned to a tool that hasn’t historically been used for big-budget Hollywood productions: Procreate, Apple’s graphics software for iPad. Minor characters seeking revenge are given graphic names and grievances scribbled in red, blue, yellow, and hot green, an extension of Quinn’s scattered psyche.Īfter delivering one manic melee after another, the film finishes with a main-on-end title sequence doused in vast swaths of colour and looped in loose, agitated lines that blink, swing and bleed into the shapes of key setpieces. ![]() As main characters appear on screen, their names appear alongside them, customized to the individual. ![]() It is Quinn’s spunky voice – Margot Robbie delivering a cracked Brooklyn cheerleader fuelled by egg sandwiches and rage – that leads the way through this balls-to-the-wall post-break-up bonanza. Birds of Prey (2020) main title drop, created by Filmograph ![]()
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